#IMPERIALISM 2 GAME SCREENSHOTS UPGRADE#
It also pays for the creation of civilian units and for the upgrade of the work force.
That's because the Empire's treasury finances scientific research, military invasions and the importing of goods. This element of the game allows the player to increase total production without enlarging the labor force which would require raising the food supply.Īvoiding bankruptcy and keeping the Empire solvent is also a challenge. Each higher level of productivity requires a unique type of luxury. Labor has 4 different levels of productivity. Increasing the food supply demands semi-finished materials in order to improve farms or expand the merchant marine which can transport fish. Because of this necessity, enlarging the labor force depends on the increase of the food supply. The game however focus on the economic aspect by introducing the concepts of variable worker productivity, variable terrain productivity, labor allocation, resource allocation and logistics.Įvery worker, ship and military unit requires one unit of food (wheat, meat or fish) every turn. Imperialism II is a turn based 4X game, where you have to "eXplore, eXpand, eXploit, and eXterminate" in order to achieve victory. Since 2001 Ubisoft owns the rights to the Imperialism trademark. In Imperialism II, the player starts as ruler of a 16th-century European country, and must build an empire. It is the successor to the 1997 game Imperialism. Imperialism II: Age of Exploration is a turn-based strategy computer game developed by Frog City Software and published by Strategic Simulations, Inc.